Offline fallback and message replay
The Opik Python SDK includes a built-in offline fallback mechanism that protects your tracing data during network outages. When the SDK cannot reach the Opik server, messages are automatically persisted to a local SQLite database. Once connectivity is restored, all stored messages are replayed to the server transparently, with no changes required in your application code.
How it works
Section titled “How it works”The feature operates entirely in the background across three phases:
1. Detection — A lightweight background thread uses (OpikConnectionMonitor) to periodically ping the /is-alive/ping
endpoint on the Opik server. When a ping fails, or when a message sending encounters a connection error, the
SDK marks the connection as unavailable.
2. Storage — While the connection is unavailable, every new message is immediately written to a local SQLite database (stored in a system temporary directory) instead of being sent over the network. If a message was in flight when the connection dropped, it is re-marked as failed and added to the same store.
3. Replay — When the OpikConnectionMonitor detects that the server is reachable again, a ReplayManager
thread reads all stored messages in configurable batches and reinjects them into the SDK's normal processing
pipeline. After that, they are delivered to the server just like any other message.
Application code
│
▼
Opik SDK client
│
├─ Connection OK? ──Yes──▶ Send to REST API ──Success──▶ Done
│ └─Failure──▶ Write to SQLite
│
└─ Connection down? ───▶ Write to SQLite as "failed"
│
ConnectionMonitor
detects recovery
│
▼
ReplayManager reads
failed messages in
batches and resubmitsThe SQLite database is cleaned up automatically when the SDK shuts down. Delivered messages are deleted from the database as soon as the server confirms receipt.
Supported message types
Section titled “Supported message types”All SDK operations that produce the following message types are protected by the offline fallback:
| Operation | Message type stored |
|---|---|
client.trace() |
CreateTraceMessage / CreateTraceBatchMessage |
trace.update() |
UpdateTraceMessage |
trace.span() / client.span() |
CreateSpanMessage / CreateSpansBatchMessage |
span.update() |
UpdateSpanMessage |
client.log_traces_feedback_scores() |
AddTraceFeedbackScoresBatchMessage |
client.log_spans_feedback_scores() |
AddSpanFeedbackScoresBatchMessage |
client.log_threads_feedback_scores() |
AddThreadsFeedbackScoresBatchMessage |
| Guardrail evaluations | GuardrailBatchMessage |
experiment.insert() |
CreateExperimentItemsBatchMessage |
| File attachments | CreateAttachmentMessage |
Configuration
Section titled “Configuration”The offline fallback works out of the box with sensible defaults. You can tune its behaviour using
environment variables or the ~/.opik.config file.
Environment variables
Section titled “Environment variables”Set these before starting your application:
# How often (seconds) to ping the server to check connectivity (default: 10)
export OPIK_CONNECTION_MONITOR_PING_INTERVAL=10
# Timeout (seconds) for each connectivity ping (default: 5)
export OPIK_CONNECTION_MONITOR_CHECK_TIMEOUT=5
# Number of failed messages to replay in one batch after recovery (default: 50)
export OPIK_REPLAY_BATCH_SIZE=50
# Delay (seconds) between replay batches to control throughput (default: 0.5)
export OPIK_REPLAY_BATCH_REPLAY_DELAY=0.5
# How often (seconds) the replay manager thread checks connection state (default: 0.3)
export OPIK_REPLAY_TICK_INTERVAL=0.3Configuration file
Section titled “Configuration file”Add the parameters to your ~/.opik.config file under the [opik] section:
[opik]
url_override = https://www.comet.com/opik/api
api_key = <your-api-key>
# Offline fallback tuning
connection_monitor_ping_interval = 10
connection_monitor_check_timeout = 5
replay_batch_size = 50
replay_batch_replay_delay = 0.5
replay_tick_interval = 0.3Configuration reference
Section titled “Configuration reference”| Parameter | Environment variable | Default | Description |
|---|---|---|---|
connection_monitor_ping_interval |
OPIK_CONNECTION_MONITOR_PING_INTERVAL |
10 |
Seconds between server health pings. Lower values detect outages faster at the cost of slightly more network traffic. |
connection_monitor_check_timeout |
OPIK_CONNECTION_MONITOR_CHECK_TIMEOUT |
5 |
Seconds to wait for a ping response before treating the server as unreachable. |
replay_batch_size |
OPIK_REPLAY_BATCH_SIZE |
50 |
Number of stored messages to replay in a single batch. Reduce this value in memory-constrained environments. |
replay_batch_replay_delay |
OPIK_REPLAY_BATCH_REPLAY_DELAY |
0.5 |
Seconds to pause between replay batches. Increase this value to reduce load on the server during recovery. |
replay_tick_interval |
OPIK_REPLAY_TICK_INTERVAL |
0.3 |
Seconds between replay manager loop iterations. Lower values make the SDK react to connection recovery faster. |
Tuning for your environment
Section titled “Tuning for your environment”High-volume applications
Section titled “High-volume applications”If your application logs many traces per second, a large backlog may accumulate during an outage. To replay it quickly after recovery, increase the batch size and reduce the inter-batch delay:
export OPIK_REPLAY_BATCH_SIZE=200
export OPIK_REPLAY_BATCH_REPLAY_DELAY=0.1Memory-constrained environments
Section titled “Memory-constrained environments”To limit the amount of memory used when reading messages from the database during replay:
export OPIK_REPLAY_BATCH_SIZE=10
export OPIK_REPLAY_BATCH_REPLAY_DELAY=1.0Slow or unreliable networks
Section titled “Slow or unreliable networks”If connectivity is intermittent, reduce the ping interval so the SDK stops trying to send messages sooner after an outage begins:
export OPIK_CONNECTION_MONITOR_PING_INTERVAL=5
export OPIK_CONNECTION_MONITOR_CHECK_TIMEOUT=3Fast recovery detection
Section titled “Fast recovery detection”To minimise the delay between the server becoming available again and replay starting:
export OPIK_CONNECTION_MONITOR_PING_INTERVAL=5
export OPIK_REPLAY_TICK_INTERVAL=0.1Recovery time estimate
Section titled “Recovery time estimate”The approximate time to replay a backlog after connectivity is restored is:
replay_time ≈ ceil(failed_messages / replay_batch_size) × replay_batch_replay_delayExample: 500 stored messages with default settings (batch_size=50, delay=0.5 s):
ceil(500 / 50) × 0.5 = 10 × 0.5 = 5 secondsGraceful degradation
Section titled “Graceful degradation”If the local SQLite database itself becomes unavailable (for example, the temporary directory is not writable), the SDK logs a warning and continues operating without the offline fallback. Tracing data will be lost during any later outage, but the application will not crash.
Troubleshooting
Section titled “Troubleshooting”Messages are not replayed after recovery
Section titled “Messages are not replayed after recovery”- Verify connectivity — Run
opik healthcheckto confirm the SDK can reach the server. - Check the ping interval — The SDK may take up to
connection_monitor_ping_intervalseconds to detect that the server is back. With the default of 10 seconds, wait at least 10–15 seconds after the server recovers before concluding that replay is not happening. - Call
client.flush()— Explicitly flushing the client triggers an immediate replay attempt and waits for all pending messages to be delivered.
Large backlog taking too long to replay
Section titled “Large backlog taking too long to replay”Increase OPIK_REPLAY_BATCH_SIZE and decrease OPIK_REPLAY_BATCH_REPLAY_DELAY as shown in the
high-volume tuning section above.
Database error in logs
Section titled “Database error in logs”If you see a log message such as "Some network resiliency features were disabled", the SQLite
database could not be initialised. Check that the temporary directory is writable and that there is
sufficient disk space.
Enable debug logging
Section titled “Enable debug logging”To see detailed replay activity, enable debug logging before importing opik:
export OPIK_FILE_LOGGING_LEVEL=DEBUG
export OPIK_LOGGING_FILE=/tmp/opik-debug.logThen inspect /tmp/opik-debug.log for entries from replay_manager and db_manager.